On Trans Game History: Networked Games, Glitches, Trans Studies, and the Digital
This talk by Whitney (Whit) Pow (they/them) of New York University situates today’s queer and trans games movement within the histories, contributions, and politics of queer and trans people and people of color from the 1970s to the present. How might we re-think and re-imagine the radical potentiality of video games by centering game studies on queer and trans life, history, and experience? And how might queer game studies change the way we understand what games are, what they do, and what they can be for LGBTQ+ communities?
About the Speaker
Whitney (Whit) Pow (they/them) is an Assistant Professor in the Department of Media, Culture, and Communication at New York University. Pow’s research focuses on queer and trans histories of video games, glitches, software, and computational media. Their current book project locates transgender video game designers and programmers in histories of early software and hardware development, looking at the intersection of queer and trans medical history, surveillance, and policy with computer and video game history.
Clark University, "On Trans Game History: Networked Games, Glitches, Trans Studies, and the Digital" (2022). Clark University Video Archive. 317.