Panel: Asian/American Gaming: Techno-Orientalism, Open World Empire, and The Race Card [Betsy Huang]
Type
Video
Date
3-16-2022
Description
Since the Nintendo Entertainment System in 1985, Asia has remained the center of video game hardware manufacturing (China and Southeast Asia), game innovation, the birthplace of most game genres (Japan), and the largest set of consumers (nearly half of game players reside in Asia). This talk between video game scholars Tara Fickle (University of Oregon), Christopher B. Patterson (University of British Columbia), and Clark University Dean of the College Betsy Huang explores a range of relevant contemporary topics in Asian/American gaming, such as esports, visual novels, racial representations, gender, labor, and industry culture. Audience members are encouraged to bring questions and gaming-related topics they are interested in discussing further. No prior knowledge or experience of video games is assumed.
This virtual talk took place March 16, 2022 and was part of the 2022 Higgins School of Humanities Symposium, titled "Fair Game(s): Social Change and Justice on the Digital Playground".
Duration
01:26:20
Genre
event
Keywords
video games, interactive media, Techno-Orientalism, gaming industry, symposium, faculty panel
Recommended Citation
Clark University, "Panel: Asian/American Gaming: Techno-Orientalism, Open World Empire, and The Race Card [Betsy Huang]" (2022). Clark University Video Archive. 312.
https://commons.clarku.edu/videoarchive/312
