Geography
Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry
Document Type
Article
Abstract
This paper examines the role of creative resources in the emergence of the Japanese video game industry. We argue that creative resources nurtured by popular cartoons and animation sector, combined with technological knowledge accumulated in the consumer electronics industry, facilitated the emergence of successful video game industry in Japan. First we trace the development of the industry from its origin to the rise of platform developers and software publishers. Then, knowledge and creative foundations that influenced the developmental trajectory of this industry are analyzed, with links to consumer electronics and in regards to cartoons and animation industry. © 2002 Elsevier Science B.V.
Publication Title
Research Policy
Publication Date
3-1-2003
Volume
32
Issue
3
First Page
423
Last Page
444
ISSN
0048-7333
DOI
10.1016/S0048-7333(02)00016-1
Keywords
creative resources, Japan, video game industry, video games
Repository Citation
Aoyama, Yuko and Izushi, Hiro, "Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry" (2003). Geography. 850.
https://commons.clarku.edu/faculty_geography/850