Computer Science
Interactive learning using manifold geometry
Document Type
Conference Paper
Abstract
We present an interactive learning method that enables a user to iteratively refine a regression model. The user examines the output of the model, visualized as the vertical axis of a 2D scatterplot, and provides corrections by repositioning individual data instances to the correct output level. Each repositioned data instance acts as a control point for altering the learned model, using the geometry underlying the data. We capture the underlying structure of the data as a manifold, on which we compute a set of basis functions as the foundation for learning. Our results show that manifold-based interactive learning improves performance monotonically with each correction, outperforming alternative approaches. Copyright © 2010, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
Publication Title
Proceedings of the National Conference on Artificial Intelligence
Publication Date
2010
Volume
1
First Page
437
Last Page
443
ISBN
9781577354642
Repository Citation
Eaton, Eric; Holness, Gary; and McFarlane, Daniel, "Interactive learning using manifold geometry" (2010). Computer Science. 209.
https://commons.clarku.edu/faculty_computer_sciences/209
APA Citation
Eaton, E., Holness, G., & McFarlane, D. (2010, July). Interactive learning using manifold geometry. In Proceedings of the AAAI Conference on Artificial Intelligence (Vol. 24, No. 1, pp. 437-443).